![]() ![]() Yet how many people were really asking that question? DuckTales is not really mystery/puzzle box show, and Bradford’s ultimate plan feels like it never quite congeals. If you are deeply engaged in those details, in the great question of What Is This All Building Towards, then you will be satisfied. It also, like showrunners Frank Angones and Matt Youngberg say, weaves in the many threads, characters, and plot points that have been set up across all three seasons. The fight scenes themselves are worth it alone, and I would argue are worthy of being compared to some of the best fight sequences in animation ever. It’s wonderfully paced (save for perhaps the middle, where it cross-cuts between intense moments of action and revelations in an awkward, “stay tuned for the reveal!” kind of way, but uses a fun page-turning swipe transition throughout) and impressively animated. In some ways, it’s actually too much, but it’s never quite overwhelming to the point that it’s grating. In fact, it’s great! It’s beautiful and slick and twisty-turny and emotional in all the ways this iteration of the show has been successful at. This is not to say that “The Last Adventure!” is bad or anything. It also feels like a weird slight against the original show’s best animated sequence, but that’s a discussion for another day.) DuckTales’ inclination to be about adventuring over just engaging in it has been its Achilles’ heel, often distracting it from being the show it could be. (Mine cart chases aren’t even that common, and I’ve watched a ton of cartoons. But it also hindered the show in a lot of smaller, shakier ways: third acts depending on not a single character noticing a entire town of people having no feet is absurd, even if the episode is otherwise great. It’s an approach that certainly brought some amazing episodes and moments to this reboot: the first season, in particular, had some incredibly exciting, unexpected third acts. It makes sense in the broadest sense–generally, do what you can to avoid overused cliches in typical animated adventure shows–but it always struck me as inherently limiting and, well, strange. The short was released on December 11, 2007, on Walt Disney Treasures: The Chronological Donald, Volume Three: 1947-1950.I’ve mentioned this before, but I just can’t, in a million years, understand the “no mine cart chases” mantra that ostensibly has driven DuckTales’ story engine for the past three seasons. Chip 'n' Dale then put the tar on Donald, causing him to turn himself into a "leaf monster", and the chipmunks laugh in triumph, only to accidentally get their hand glued together when they shake their tar-covered hands, before the short ends. Donald gets his lawn mower, which not only cuts the leaves but also the chipmunks' ears off.ĭonald eventually ends up getting an electric shock on the high-voltage wires and falls on the leaves. A chase ensues, and the chipmunks hide in some leaves. Donald then makes his cutter an acorn cracker which causes the chipmunks to get mad, so they put a stone on the cutter, smashing Donald into the ground.Ĭhip goes to check and meets an angry Donald. As a prank, Donald cuts their branch and puts tar on it, sticking the pair together.ĭonald then makes a joke with his leaf cutter (resembling a Shoebill) to make the chipmunks think it's a scary bird, frightening them. He looks up and sees Chip and Dale putting acorns in their tree. He climbs a ladder, cuts a branch and puts tar on it, when an acorn falls on his beak. Plot ĭonald, acting as a tree surgeon, walks up to a tree. ![]() Out on a Limb is a 1950 Walt Disney Animation Studios short featuring Donald Duck and Chip 'n' Dale. ![]()
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